I am currently reading the sequel to Monster Hunter International, MH: Vendetta, so in anticipation of that review, here’s my review for the first book:
Monster Hunter International
When Owen Zastava Pitt narrowly avoids becoming a late night snack for his boss-turned-werewolf, he discovers that monsters are real, and most of them need killing. During his painful recovery, he is kept under watch by the FBI to ensure he does not turn into a werewolf himself, and he is approached by a shadowy private organization, Monster Hunter International, for possible recruitment.
Pitt’s doubts are mollified by a large commission check, courtesy of the government, for the elimination of a werewolf. He joins MHI as a raw recruit, attending the company version of boot camp as he and several other neophytes are trained in the art. Almost immediately a problem larger than localized monster infestation arises, and Pitt is dragged into the heart of an epic struggle, not just for the world but for his soul.
The name of the game here is action, and author Larry Correia delivers this in spades (and bullets, explosives, and silver bayonets). He challenges his protagonist to survive situations that would put most of us in a box, or in the loony bin, and each encounter ups the ante. Pitt is accompanied by several erstwhile companions, who add brains and additional firepower to his brawn.
Cinematic in scope, the dramatic impact of Monster Hunter International is only reduced slightly by common use of hyperbole by the author, although anyone would be hard pressed to describe such incredible circumstances with any other kind of language. I also thought Correia might be making it tough on any future sequels by having so much on the line in the first novel, as it is the fate of the world that is at stake here. Still, Pitt may go on to save the world again in a different way, and I look forward to being along for the ride.